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This feature could allow Steam subscriptions to be used with Beamdog’s implementation.įinally, do you think this would be a useful feature or is it a waste of time?Īs it happens, Steam does copy workshop content to its own folders.Īccording to one article, for Windows the location is, at its most general, (directory where you installed Steam)\steamapps\workshop(string of numbers representing your account)\704450Īt any rate, within the 704450 folder is one cryptically-numbered folder per workshop items, with subfolders named in the same way as Documents. However, it seems that Beamdog are launching new content on Steam and not its own platform. Personally, I use Beamdog’s client to download content. It also means that NWN would be started directly instead of needing to use Steam to launch the game. This means that NIT can be used to specify different User Folders for each defined Profile.
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My thoughts are for NIT to copy Workshop content to NIT’s mod store and allow users to install or uninstall the Workshop Mods. Does this mean that Steam only adds workshop content at run time and removes it when NWN is closed or does it add a third source of files (ie the Workshop folder)?ĭoes anyone have any additional information that could help in my endeavour?
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Steam does not seem to copy workshop content to its own folders or the User folder (Documents\Neverwinter Nights). I am considering providing an option for the NWN Installer Tool (NIT) to manage Steam’s Workshop Content, but need to understand more about how it works.
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